Train the Trainer Toolkit
Whether you are
preparing to be a professional trainer, or you are someone who does a bit of
training as a part of their job, you’ll want to be prepared for the training
that you do. This book will give all types of training tools to help create and
deliver engaging, compelling workshops that will encourage trainees to come
back for more.
To help you decide if this is the right book for you we have provided the table of contents followed by a short preview/passage from the book.
Chapter One: Understanding Training and Facilitation
What is Training?
When do we need training?
Who needs the training?
Would coaching suffice where training is considered?
What is Facilitation?
Identifying Appropriate Situations
Chapter Two: Gathering Materials
Identifying Participants’ Needs
Learn what they know.
Reviewing the Materials
Identifying and Resolving Gaps
Chapter Four: Choosing Activities
For many people, it is by doing that understanding comes. People come to training expecting to learn, and one of the best ways that you can help them to do that is to develop activities that support the learning objectives and allow for some kind of engaging action and development.
Trainees expect that training will be stimulating, interesting, and yes, fun. That does not mean that you have to be a comedian (unless you are, of course, and are hosting a stand up comic’s training workshop), but it does obligate you to incorporate some activities into your training that helps to engage your learners.
Planned activities will bring the following elements to your training:
· Keeps the day moving at a stimulating pace
· Fun helps to bring people together and break down barriers
· Laughter leads to an endorphin release, which is healthy
· Improves retention of material by providing hands on application and practice
In order to fully involve your trainees, make sure that you preface activities with a discussion about safety. Let them know that what takes place in training stays in training, so that they are encouraged to take risks, challenge previously held assumptions, and make mistakes and learn from them.
Choosing the right activity is very important. One sign of a good trainer is someone who knows how to choose and even modify an activity to fit certain situations. A good resource library of activities is important so that you don’t find yourself re-using the same activities and tiring of them, or exposing them to people over and over, especially if you are an in-house trainer developing workshops for the same people.
The following list is a handy reference of the types of activities that can be the right fit for your training. Although some of the headings may overlap, the definitions are here to give you a better understanding of the range of activities that can be used.
Game: A game is an exercise that normally has a set of rules and an element of competition. Games often include some kind of reward.
Icebreakers: Icebreakers are used as an exercise to introduce group members to one another (break the ice), encourage some energy into the beginning of a workshop, and lead into the topic material. They are an important starting point to your training session.
Energizer: An energizer is a brief pick-me-up activity designed to invigorate a group if energy in the room is waning, or to bring them back together following a break. Energizers are often about five minutes long.
Simulations: A simulation is useful to train equipment operators when the tools that they will use are either very expensive or dangerous. Simulations are designed to be as realistic as possible so that participants can learn from the situation without worrying about damage or financial cost. Flying aircraft, offshore emergency evacuation procedures, combat training, and driving all make use of simulation training.
Role Plays: Role-playing is a helpful way to understand how participants react to certain situations. They are a very useful approach for practicing new skills in a non-threatening environment, where a participant learns to apply behavioral techniques and gets feedback without fear of making a mistake in front of their own customers or clients. Role-plays are helpful in learning conflict management, counseling, sales, negotiating, and many other skills...............